The Snack Shop at the End of the World

(This game is in early, concept development)

In One Sentence: A character-driven, roguelite, chill-action RPG in which you scour dangerous wilds around the world’s last city to source ingredients for the meals you cook.

Quick Pitch: You and your sibling run a snack shop in the world’s last remaining enclave. To make ends meet, you’ll need to cook food, forage, master magic, fight off demons, befriend oddballs, and solve mysteries. Take a bundle of Stardew Valley’s chill progression, sprinkle in Undermine’s roguelike “runs” and Moonlighter’s store-operation process, add a dash of Night in the Woods’ love for character-driven stories, and stir vigorously with Spirited Away’s stylistic feel.

Game Pillars: Snack Shop centers on three core gameplay elements:

  1. Cooking (a crafting-like experience that enables earning resources, building relationships, and progressing the narrative, world, and player character)

  2. Foraging (the roguelite, combat + exploration experience to earn resources for the restaurant)

  3. Role-play (dialogue, quests, and narrative growth with the city’s NPCs)


Player Goals: Snack Shop creates engaging gameplay for players with two central elements

  1. Experiencing character-driven stories (like a well-written TV show), i.e. “I want to know what happens next!”

  2. Incrementally progressing and customizing the character and restaurant, i.e. “I want to get this upgrade for my snack shop/PC!”


Player Role: Players take the role of a going-broke restaurant operator, chef/forager, and denizen of the undercity. They are striving to dig out of debt, support the community around them, and turn their restaurant into a thriving operation.

Comparables (games with similar elements to Snack Shop)